Junior Rugby
Junior Rugby is the home of the grades for our young players.
Junior Rugby in Canterbury
Junior Rugby includes all grades from Year 1 through to Year 8, with Rippa Rugby, Rip Rugby and Small Blacks versions of the game to ensure the needs of all our young players are met. But most importantly that all our little ones have FUN!
Girls’ Rugby
2024 is an exciting year for Girls’ Rugby, with tons of options for our young wahine to tackle the game this winter!
For more information on Girls’ Rugby, click the button below!
Junior Rugby - Small Blacks Development Model
Small Blacks Rugby has been designed to help players develop their rugby skills as their physical ability develops, making the game as simple and safe as possible for all Kiwi kids, regardless of their age, shape or size. The Small Blacks Development Model ensures there is a consistency of play, coaching and player welfare at all levels and is a great way of getting kids involved in a team sport.
Small Blacks Rugby has been designed to help players develop their rugby skills as their physical ability develops, making the game as simple and safe as possible for all Kiwi kids, regardless of their age, shape or size. The Small Blacks Development Model ensures there is a consistency of play, coaching and player welfare at all levels and is a great way of getting kids involved in a team sport.
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Rippa Rugby - Years 1 & 2
Rugby - Year 3
Quarter field = 40m x 27.5m maximum. Use small posts at ends if available.Rugby - Year 4 (Metro & North Canterbury)
Use existing lines to create field of approximately 35m wide x 60m long.
Rip Rugby - Years 3, 4 & 5
Rugby - Year 5 & 6 (Ellesmere Year 4, 5 & 6)
Goal to 10m (across the field)Rip Rugby - Years 6, 7 & 8
The playing area will be the goal line to the halfway line (across the field)
Rugby - Years 7 & 8
Full field for 15 a-side -
Rippa Rugby - Year 1 & 2
4 x 10 minutes maximum
Rip Rugby - Year 3-8
Rugby - Year 3, 4, 5 & 6
2 x 25 minutes maximum
Rugby - Year 7 & 8
2 x 30 minutes maximum -
Rippa Rugby - Year 1 & 2
Size 2.5 or size 3 ballsRip Rugby - Year 3-8
Rugby - Year 3, 4 , 5 & 6
Size 3Rugby - Year 7 & 8
Size 4 -
Numbers are a maximum. If a team doesn’t have enough players to start a game, it should then be played with equal numbers.
Rippa Rugby - Years 1 & 2
Rip Rugby - Years 3-8
Rugby - Year 3
7 a-sideRugby Year 4 - Metro & North Canterbury
8 a-side
Rugby - Years 5 & 6 (Year 4 Ellesmere)
10 a-sideRugby - Years 7 & 8
15 a-side -
Rippa Rugby - Year 1 & 2
Beginning coach.Rip Rugby - Year 3-8
Nominated Rip Rugby referee.Rugby - Year 3, 4, 5 & 6
If no Learning Rugby referee, no tackling.Rugby - Year 7 & 8
If no Playing Rugby referee, no tackling. -
Rippa Rugby - Year 1 & 2
Free PassRip Rugby - Year 3, 4 & 5
Rugby - Year 3
Tap and pass. Kick offs to be rotated through all players.Rip Rugby - Year 6, 7 & 8
Rugby - Year 4, 5 & 6
Punt or drop kick by scoring side. Kick offs to be rotated through all players.Rugby - Year 7 & 8
Regular kick offs. -
Rippa Rugby - Year 1 & 2
When ‘rip’ is made, player passes the ball. Rippa flags should be 33cm x 5cm.Rip Rugby - Year 3-8
When ‘rip’ is made, player passes the ball. Rip flags should be 33cm x 5cm.Rugby - Year 3
A ‘Tackle Clinic’ must be carried out by all Under 8 coaches before the season kicks off. “Tummy Tackles”. No fending.Rugby - Year 4, 5, 6, 7 & 8
Tackles must be below the sternum. No fending to the head, face or neck regions. -
Rippa Rugby - Year 1 & 2
No kicking in general play.Rip Rugby - Year 3-8
Rugby - Year 3, 4, 5 & 6
Yes, but encourage running and passing.Rugby - Year 7 & 8
Yes. -
No lineout lifting in any Grade or Year.
Rippa Rugby - Year 1 & 2
No lineouts.Rip Rugby - Year 3-8
Always 3 in the lineout, these are to be uncontested.Rugby - Year 3 & 4
No lineouts.
Rugby - Year 5
Always 5 in the lineout. Lineouts uncontested.Rugby - Year 6 Always 5 in the lineout. Lineouts can be contested.
Rugby - Under 12, Under 13 (Year 7 & 8)
Always 8 in the lineout. Lineouts can be contested. -
Safety is paramount in Scrums.
Rippa Rugby - Year 1 & 2
No scrums.Rip Rugby - Year 3-8
Always 3 in a scrum. No contest and no pushing.Rugby - Year 3 & 4
No scrums, restart with tap and pass.
Rugby - Year 5 & 6
Always 5 in a scrum. No contest and no pushing.Rugby - Year 7 & 8
Always 8 in the scrum. Contest and pushing - the push is limited to half a metre maximum. A ‘Scrum Factory’ must be carried out by all U12 coaches. -
If a score blow-out occurs (eg 35+ at halftme), both coaches MUST meet and come to an agreement as to how they can generate a more even contest.
All Grades and Years
Try = 5 points. -
Rippa Rugby - Year 1 & 2
No conversions.Rip Rugby - Year 3-8
No conversions.Rugby - Year 3, 4, 5 & 6
Conversion taken from in front of posts either drop goal or punt. Points don’t count.Rugby - Year 7 & 8
Conversions not to be taken further out than the 15m line. -
Rippa Rugby - Year 1 & 2
Rip Rugby - Year 3-8
Rugby - Year 3, 4, 5, & 6
Tap and pass.Rugby - Year 7 & 8
Normal. -
All Grades and Years
All players must play a minimum of half a game (this is to include at least two full quarters).
Rolling substitutions are not permitted.
Substitutions may be made at half time or approximately half way through each half when the referee will allow and signal a Substitution Break.
Printable Posters and Pocket Guides for Junior Grades